Gamess-US: automatic compilation [visitor ]
Motivation:The maintainers of Gamess-US have prepared several scripts for compiling the Gamess sources on a large variety of computer platforms. The scripts have to be edited for the special case of your workstations' idiosyncrasies. After having done this for years with every new Gamess release I have become fed up with this repetitive handy work. It was not difficult to automatize the compiling/linking process given a fixed set of ingredients as offered with several (live) Linux distributions. Perhaps, this is of use for you, too.
The Gamess versions starting from 25 MAR 2010 (R2), now 30 SEP 2019 (R2), have a config routine which asks a couple of questions regarding your system and then composes an install.info file which tells the compilation process which options to use. The runscripts (rungms, runall, checktst) still need several manual edits, depending on your installation. These changes and the config process have been combined in our compiling script.
Our script automatically builds a new version of Gamess-US on a [live] Linux system. After compilation of gamess.00.x the test suite of the gamess package is run and results checked.
Here are the details: